Goldrum Gaming
Players

A private, play-money arcade for family and friends.

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The studio

Goldrum Gaming is an independent studio with about 50 original slot and table games, live and in production. Mobile first. Full math on every title. Built for the US and India.

What we build

Hold and win, cluster cascades, ways, variable ways, classic lines and table games. Every title is ours: original themes, art, sound, motion and math.

Each game starts from a mechanic players know and adds one clear idea of its own. Base play stays easy to read on a phone, and the features carry the big moments.

  • Hold and win
  • Cluster cascades
  • Ways
  • Variable ways
  • Classic lines
  • Table games

Built so far: Hold and win 10, Cascades 3, Ways 5, Variable ways 1, Classic lines 11, Table games 2.

How we work

Our own production pipeline takes every game through concept, math, art, sound, motion and build, with automated checks at each step. That is how we keep quality high and release often.

  1. Concept

    A theme, a mechanic and a promise to the player, checked against the rest of the catalogue so no two games feel alike.

  2. Math

    A full math model for every title, simulated at scale: return to player, volatility, hit rate, bonus frequency and the largest wins.

  3. Art

    Original backgrounds, symbols and logos for each theme, made for small screens first.

  4. Sound

    Music and effects for every game, mixed for phone speakers and headphones.

  5. Motion

    Wins, features and big moments animated so the game reads at a glance.

  6. Build

    A playable build for phones, tablets and desktops, checked for layout, speed and correct results before it ships.

Mobile first

Every game is laid out for a phone first, portrait and landscape, then for tablets and desktops.

Full math on every title

A full math model and simulation report comes with every title, so you can see how it plays before it goes live.

Release often

From concept to playable build in days. Automated checks at each step keep the quality steady as the catalogue grows.

Markets

Built for the US and India first. English today; Hindi and Spanish on the way.

  • United States
  • India
  • English
  • Hindi, on the way
  • Spanish, on the way

See the games in action. We will walk you through the catalogue, the math and the roadmap.

Request a demo